- Neverwinter Nights: Pirates Of The Sword Coast For Mac Os
- Neverwinter Nights Pirates Of The Sword Coast Review
- Neverwinter Nights Pirates Of The Sword Coast
Let's Play Pirates of the Sword Coast with Bormac 1 Bormac. Unsubscribe from Bormac? NeverWinter Nights - Klauth vs. Red Dragon Disciple - Duration: 2:45. Contains: Original Neverwinter Nights campaign Shadows of Undrentide expansion Hordes of the Underdark expansion Kingmaker expansion Wyvern Crown of Cormyr premium module Pirates of the Sword Coast premium module Adventurers of Neverwinter voice and portrait pack Pick Your Path Choose your characters’ race, class, skills, and appearance, then.
Neverwinter Nights | |
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Genre(s) | Role-playing video game |
Developer(s) | BioWare, Obsidian Entertainment |
Publisher(s) | Atari (formerly Infogrames) |
Platform(s) | Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One |
First release | Neverwinter Nights (Microsoft Windows) June 18, 2002 |
Latest release | Neverwinter Nights: Enhanced Edition (Nintendo Switch, Playstation 4, Xbox 1) December 3, 2019 |
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragonsrole-playing game. It is unrelated to the 1991 online game of the same name distributed by AOL.
Overview[edit]
The Neverwinter Nights series take place primarily in city of Neverwinter located in the Sword Coast, a region in the fictional land of Faerûn.[1] Also commonly referred to as the City of Skilled Hands,[2] Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights.[3] At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death,[4] whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows.[5]
Gameplay[edit]
The Neverwinter Nights series is a franchise of role-playing games with a third-person isometric perspective.[6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game developed by Wizards of the Coast[7]. Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.[8]
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter. R/neverwinternights: For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Pirates of the Sword Coast Walkthrough Welcome to our Neverwinter Nights: Pirates of the Sword Coast walkthrough! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area.
Campaign
Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts.[9] In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story.[10]
Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class, appearance etc.. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to.[11]
Custom Content
In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players.[12]Neverwinter Nights shipped with the Aurora Toolset[13], while Neverwinter Nights 2 shipped with the Electron Toolset, which was completely rewritten by Bioware using the programming language C#.[14]
Reception[edit]
The first instalment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews.[15] Greg Kasavin of Gamespot praised the game's accessibility, calling it 'one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs'.[16]Gamezone appreciated the game's graphic and sound design, and that 'the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done'.[17]Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options “impressive”.[18]Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over 'actual roleplaying', but was optimistic that the game's mod support will give it longevity.[19]
Compared to Neverwinter Nights, Neverwinter Nights 2 received a lower Metacritic score of 82/100 based on 46 critic reviews and 6.6/10 based on 633 user reviews.[20] The game's story continued to attract praise from critics such as Greg Mueller of GameSpot, who was impressed by the “very apparent” impact that player choice has on the way the story unfolds.[21] Some critics like IGN's Charles Onyett also enjoyed the game's sound and graphics design, in particular the visceral orchestral soundtrack during battles.[22]
A common complaint from critics was Neverwinter Nights 2's numerous technical glitches. Eurogamer drew particular attention to the bugs surrounding 'pathfinding and NPCs' artificial intelligence', a problem which contributor Kieron Gillen found made precise control in combat difficult.[23] IGN also acknowledged the game's technical glitches, but commented that none of them “hampered….gameplay experience”.[24]
Legacy[edit]
Neverwinter Nights: Pirates Of The Sword Coast For Mac Os
The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an 'economics game' aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand.[25] Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution.[26] In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources.[27]
Games[edit]
Title | Release | Platforms | Additional Info |
---|---|---|---|
Neverwinter Nights | 2002 June | Windows, Mac, Linux | |
Neverwinter Nights: Shadows of Undrentide | 2003 June | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Hordes of the Underdark | 2003 December | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Kingmaker | 2004 November | Windows, Mac, Linux | premium module* (requires Hordes of the Underdark) |
Neverwinter Nights: Pirates of the Sword Coast | 2005 September | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Infinite Dungeons | 2006 May | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Darkness over Daggerford | 2006 August | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Wyvern Crown of Cormyr | 2006 September | Windows, Mac, Linux | premium module* |
Neverwinter Nights 2 | 2006 October | Windows, Mac | |
Neverwinter Nights 2: Mask of the Betrayer | 2007 September | Windows | expansion pack |
Neverwinter Nights 2: Storm of Zehir | 2008 November | Windows | expansion pack |
Neverwinter Nights 2: Mysteries of Westgate | 2009 April | Windows | adventure pack** |
Neverwinter Nights: Tyrants of the Moonsea | 2019 December | Windows, Nintendo Switch, PlayStation 4, Xbox One | premium module* |
- A 'premium module' is a small-scale, stand-alone adventure.
- A 'adventure pack' is similar to the first game's premium modules.
References[edit]
- ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
- ^Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting (pp.2). Wizards of the Coast. ISBN0-7869-5814-6.
- ^Jennell Jaquays (1988). The Savage Frontier (pp. 13). TSR, Inc. ISBN0-88038-593-6.
- ^Wizards of the Coast. Neverwinter Nights. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights. Dungeons & Dragons.
- ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
- ^Wizards of the Coast. Neverwinter Nights. Dungeons & Dragons. https://dnd.wizards.com/products/digital-games/pcmac/neverwinter-nights.
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^jkdmedia. (2012, May 4). Neverwinter Nights - PC - Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_2_pc_review/.
- ^Chadwick, Gareth (2020, March 12). Neverwinter Nights: Enhanced Edition Review. The Sixth Axis. https://www.thesixthaxis.com/2020/03/12/neverwinter-nights-enhanced-edition-review/
- ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. GameSpot. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
- ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
- ^Tonden (2019, May 31). Aurora Toolset. https://nwn.wiki/display/NWN1/Aurora+Toolset. Neverwinter Nights Wiki.
- ^Robertson, Judy & Good, Judith (2004). Children's narrative development through computer game authoring. TechTrends 49(5), 57-64. DOI: 10.1145/1017833.1017841
- ^CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights
- ^Kasavin, Greg (2002, June 24). Neverwinter Nights. Gamespot. https://www.gamespot.com/reviews/neverwinter-nights-review/1900-2872002/
- ^jkdmedia. (2012, May 4). Neverwinter Nights - PC – Review. Gamezone. https://www.gamezone.com/reviews/neverwinter_nights_pc_review/
- ^Hoogland, Mark (2020, June 19). Neverwinter Nights Review. Allgame. https://www.webcitation.org/5juwa9Bar?url=http://www.allgame.com/game.php?id=19583&tab=review
- ^Gestalt. (2011, June 11). Neverwinter Nights. Eurogamer. https://www.eurogamer.net/articles/r_nwn
- ^CBS Interactive Inc.. (2006, Octoebr 31). Neverwinter Nights 2. Metacritic. CBS Interactive Inc.. (2002, June 16). Neverwinter Nights. Metacritic. https://www.metacritic.com/game/pc/neverwinter-nights-2
- ^Mueller, Greg (2006, November 1). Neverwinter Nights 2 Review. https://www.gamespot.com/reviews/neverwinter-nights-2-review/1900-6160878/
- ^Onyett, Charles (2006, November 4). Neverwinter Nights 2 Review. IGN. http://www.ign.com/articles/2006/11/03/neverwinter-nights-2-review
- ^Gillen, Kieron (2006, November 4). Neverwinter Nights 2. Eurogamer. https://www.eurogamer.net/articles/r_nwn2_pc
- ^Blevins, Tal (2020, June 21). Neverwinter Nights. IGN. https://www.ign.com/articles/2002/06/21/neverwinter-nights
- ^Carbonaro, Michael et al. (2006, January). Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Conference: 2nd International North-American Conference on Intelligent Games and Simulation, Game-On NA 2006.
- ^Squire, K., & Jenkins, H. (2003). Harnessing the Power of Games in Education. Insight 2003 (3), pp.7-33.
- ^Paul, N., Hansen, K., & Taylor, M. (2005). Modding' Education: Engaging Today's Learners. International digital media and arts journal, 2(1), Spring.
Neverwinter Nights: Pirates of the Sword Coast | |
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Basic Information | |
Video Game | |
BioWare Corporation | |
Atari | |
BioWare Corporation | |
Neverwinter Nights | |
RPG | |
Download | |
Microsoft Windows | |
Retail Features | |
Ratings | |
North American Release Date(s) | |
Microsoft Windows 2006 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Neverwinter Nights: Pirates of the Sword Coast is a premium module for the computer game Neverwinter Nights that features sea-voyaging, pirate-style, swashbuckling adventure. As of December 2009 Atari owns the rights to the module, which is not available for purchase.
Description[edit | edit source]
The module is set in Forgotten Realms. The player takes the role of a character who is employed by Captain Allendry as part crew member and part passenger aboard the Midnight Rose. The adventure is intimately bound up with the sea and redolent with piratical artifacts and references, such as swashbuckling items, treasure maps, navigational instruments and a talking parrot who will not leave you alone. It also features adventures with undead pirates, underwater adventures, and a lengthy episode where the player is marooned on a wild island. The game featured:
- Stand-alone story that includes many colorful characters and possibilities.
- New tilesets, including pirate caves and underwater location 'Fiddler's Green'.
- New pirate-styled items and characters.
Plot[edit | edit source]
After some initial events in the dock region of Neverwinter the plot focuses around an attempt by a misguided priestess of the evil sea goddess Umberlee, Tasina Alcrest, to unleash her patron through the use of a mysterious statue. The priestess in question is a passenger aboard the Midnight Rose and when she discovers that the artifact is in the hands of a wizard who is also aboard she uses her powers to capture the ship and slaughter the crew. At this point the Sorcerer/Barbarian henchman Nisar is lost, presumably perishing at the hands of summoned sahuagin, divine magic or the hunger of the sea.
Due to aid the PC gave to the priestess earlier he/she is marooned rather than killed. Thus she/he loses all of his/her equipment and must scavenge what supplies they can, construct equipment and then find a way to reach the inhabited area of the island. The island is peopled by a tribe of troglodytes and an insane inventor who is using illusions to protect his cave from the trogs. The Troglodytes were recently converted to the worship of Umberlee and have abandoned their nameless old gods. Through a mixture of negotiation and/or battle with these characters the PC is able to have a raft constructed and escape the island, regaining all of her/his equipment from the Troglodyte king in the process. During these negotiations the PC is captured by the Troglodytes and must fight their champion Garm or die, success means that Garm surrenders utterly, accords the PC the dubious title of 'Eater of Garm' and serves as a faithful henchman until the PC chooses to eat him, (not something any character is prepared to do).
Having set off on the raft the PC arrives in an independent port town that is ruled by an ex-pirate and populated mostly by still-pirates, it also contains Nisar who actually survived the battle and gladly rejoins the PC. The captured Midnight Rose is docked here as well and the PC must gather a crew in order to take her back and defeat the priestess. Having recruited a crew the PC confronts the priestess in the temple of Umberlee but is unable to prevent her from escaping on the Rose.
The PC and crew pursue their ship by joining forces with an unsavory captain and his skeletal companion. However, the captain insists that they cannot proceed until a certain artifact has been retrieved from an obscure island. The captain's servant in turn secretly offers a strange item and a mysterious warning. It turns out that the island and its puzzle are a trap used by the captain in order to allow him to complete a necromantic ritual which turns the PC and all their companions into undead, (thus creating a useful source of cheap and loyal labor). Fortunately the mysterious item somehow allows the PC to avoid the treacherous captain's control and kill him. Thus the crew, while remaining undead, will regain their free will and are able to continue their quest.
The final part of the module sees the PC meeting the ghost of Allendry, (he demands revenge for his death), searching the abandoned Rose and venturing beneath the sea, (the area beneath the sea is referred to as 'Fiddler's Green'). Once beneath the sea the PC meets a young dragon who explains that the PC must stop Umberlee's plan by destroying her two aspects, the humanoid and the kraken like Dweller. The dragon also pleads for the lives of the priestess and her entourage; he claims that they are not evil but are in fact being manipulated by their patron. The PC then enters the underwater temple of Umberlee and confronts the priestess Tasina Alcrest for the final time. The outcome and aftermath depend upon the player's preferences and possibly on how they have acted towards the priestess throughout the adventure. If the player shows hostility towards the priestess, he has to fight her in the hag form. If the player wanted to help the priestess realize the Umberlee's evil nature, he fights against the Umberlee humanoid aspect: a giant female with trident.
Cast of Characters[edit | edit source]
- Captain Allendry - the Midnight Rose's brave half-orc captain.
- Vengaul Bloodsail - Well-known pirate and rogue who was encountered in the original Neverwinter Nights.
- Garm - A troglodyte clan's greatest warrior who could join the player if he is able to defeat him.
- Polly the Parrot - A talking parrot who is actually quite intellectual. Helps the player throughout the game.
- Nisar - A sailor and crewmate of the player character who journeys alongside him.
- Tasina Alcrest - The main antagonist. She is the priestess of Umberlee, the evil sea goddess. However, she is not that evil, in fact, she is actually misguided.
Neverwinter Nights Pirates Of The Sword Coast Review
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