Myst V: End Of Ages For Mac

  



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Manufacturer's Description Developed by the original creators of Myst (Rand Miller and his studio at Cyan Worlds), Myst V: End of Ages improves upon a series already renowned as the pinnacle of adventure gaming. Decide the fate of a civilization in this triumphant final chapter to the Myst saga. Myst V: End of Ages (PC/Mac) Specs & Prices. Myst V: End of Ages (PC/Mac) 68252. Total Price Tax Shipping Store In Stock $14.95. Cyan Games “I’ve been working on something. I’ve written us an Age.

Myst V: End of Ages

Windows - 2005

Also released on: Mac

1 / 5 - 1 vote
Myst v end of ages mac os x

Description of Myst V: End of Ages Windows

Myst V: End of Ages is a video game published in 2005 on Windows by Ubisoft, Inc.. It's an adventure game, set in a sci-fi / futuristic and puzzle elements themes, and was also released on Mac.

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Screenshots from MobyGames.com

Screenshots from MobyGames.com

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Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Myst V: End of Ages

Myst V: End of Ages is available for a small price on the following websites, and is no longer abandonware. GoG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide .

Other Releases

Myst V: End of Ages was also released on the following systems:

Mac

  • Year:2005
  • Publisher:Ubisoft Entertainment SA
  • Developer:Cyan Worlds, Inc.

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Gameplay
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Publisher:UbisoftGenre: Adventure & RPG
Min OS X: 10.2.8 CPU: G4 @ 1000 MHz RAM: 256 MB Hard Disk: 4100 MB DVD-ROM Graphics: 800x600 @ 32-bit, 32 MB VRAM

Myst end of ages patch
Myst V: End of Ages
November 23, 2005 | Bryan Clodfelter
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Myst V: End of Ages Video Review
Check out IMG's video review of Myst V: End of Ages. Requires QuickTime 7 (12 MB).
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A little over 10 years ago, the world of computer gaming was rocked by a revolutionary adventure game that featured photorealistic graphics and mind-bending puzzles that blew all would-be contenders out of the water. Driven by the dark, riveting tale of a shattered family that appealed to people of all ages and genders, Myst

Myst V Review

painted a world that made players feel as if they had stepped into another dimension that was almost as real as their own. For the first time, normal people who had never played a video game before were becoming enthralled with Myst, and the consequences were astonishing. The game's authors, Rand and Robyn Miller who designed and produced Myst in their garage, became two of the most respected software developers in the world in record time, and their game became a phenomenon—since its release in 1993, no game has ever sold more copies than the original Myst.

Myst, and the series that it gave birth to, should hold a special place in Mac users' hearts. Unlike so many new games these days, Myst is a Mac game to the core: it was created on a Mac, for the Mac. Rand Miller, in a recent interview with Macworld said that the reason for using Macs was simple: Mac users are a more discerning audience, tending to care about aesthetics much more than their Windows or Linux-using counterparts. 'If you're not going to stop and appreciate the scenery, you're not going to enjoy Myst,' said Miller. 'The same thing applies on the Mac as well.' [Link]. Not only was Myst originally a Mac-only title, it was also the first game to make use of the capacity offered by the (then) newly-minted CD-ROM discs that were slow to become accepted in the computer industry. In fact, Myst may have been the first true 'killer app' produced by the computer game industry: something the computing industry defines as a 'must-have' program that is so desirable that it sells hardware all by itself (similar to how Halo contributed to the Xbox's success).

The story so far . . . (continued)
From rags to riches, or so the saying goes. After Myst sold several million copies, Rand and Robyn Miller were able to move out of their garage and into their own studio. Thus

Myst V Guide

CyanAges (as we know it) was fashioned, which set the stage for the four Myst sequels: Riven, Myst III: Exile, Myst IV: Revelation, and Myst V: End of Ages. Riven, the second installment in the series, featured so much more content than Myst that it required an unheard-of five CDs and quickly became notorious for its puzzles, which were of almost Machiavellian difficulty. Picking up right where Myst left off, this game focused on the imprisonment of Atrus' wife Catherine on the Age of Riven, written by Atrus' megalomaniac father, Gehn.

Trailing the runaway success of Riven by four years, Myst III: Exile was released in late 2001. In this chapter of the Myst story, the sinister tale of a man named Saavedro (played by Brad Dourif) was told. Players were given the chance to unravel the reason behind Saavedro's hunger for revenge against Atrus and Catherine in a beautifully designed panoramic world where for the first time they were allowed to look freely in any direction. Whereas the first two games in the series were more or less static slideshows punctuated by Quicktime movies, Myst III: Exile began to break that mold in order to offer a more immersive gaming experience. The gripping story, gameplay enhancements and the slightly less menacing puzzles made Myst III: Exile yet another great success.

Myst End Of Ages

With the introduction of Myst IV: Revelation in 2004, Cyan unveiled a groundbreaking new engine dubbed 'ALIVE' that animated nearly everything in the game in real time—a major step toward further blurring the line between Myst's traditionally static worlds and the true 3D experience that many fans were hoping for. This and other similar improvements offered such a large, vibrant world to explore that it nearly filled two DVDs to capacity. Set 20 years after the events of the original Myst and about 10 years after Myst III: Exile, Myst IV: Revelation revisited Atrus' sons and told the tale of the kidnapping of Atrus' young daughter, Yeesha (who was seen as a baby in Myst III: Exile). Myst IV was yet another success, but Rand Miller (Robyn had moved on to other things long ago) was apparently growing restless after working on nothing but Myst titles for almost a decade and a half, and so decided to bring the series to a close. Thus, the stage was set for Myst V: End of Ages.


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