Pillars Of Eternity For Mac

  



Pillars of Eternity II: Deadfire Apr 21 2018 Released Apr 2018 Party Based Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery. Pillars of Eternity II: Deadfire. Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Pillars of Eternity: The White March - Part I is the first addon for Pillars of Eternity. It features new quests, new abilities, new talents, new areas, two new companions, new creatures, new items, and the level cap is raised to 14. The addon is integrated into the main story and not a separate campaign. Buy Pillars of Eternity Hero Edition Mac Download. Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas and South Park: The Stick of Truth together with Paradox Interactive is proud to present Pillars of Eternity. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.

Obsidian Entertainment and Paradox Interactive have revealed Pillars of Eternity: Definitive Edition PC, Mac, and Linux, which will release on November 15.

Obsidian Entertainment and Paradox Interactive unveiled Pillars of Eternity: Definitive Edition today for PC, Mac, and Linux, which bundles together the critically acclaimed base game, the White March expansions, all the content that was originally exclusive to Pillars of Eternity: Royal Edition, and the new Deadfire Pack DLC, which will hype players up for Pillars of Eternity II: Deadfire.

Pillars of Eternity: Definitive Edition will launch digitally on November 15, and will cost $39.99. That means the base version of the game will see its price reduced to $29.99. The new aforementioned Deadfire Pack DLC will also be released for free on that same day to those who already own the base game.

The Deadfire Pack DLC adds new in-game items for players to find and discover, plus new portraits from the upcoming based off of the upcoming sequel, Pillars of Eternity II: Deadfire, which was successfully funded on Fig, and set to release sometime in 2018. For those interested in playing the game on consoles, Pillars of Eternity: Complete Editon, which includes the aforementioned White March expansions, is available on PS4 and Xbox One. If you want to see our thoughts on the game, you can check out our review of Pillars of Eternity: Complete Edition on PS4.

Pillars of Eternity: The White March - Part I
Product
Expansion
  • Microsoft Windows
  • OS X
  • Linux
August 25, 2015
3.06.1254 (Versions)
Release chronology
Pillars of Eternity
(poe1)
Pillars of Eternity: The White March - Part I
(px1)
The White March - Part II
(px2)

Pillars of Eternity: The White March - Part I is the first addon for Pillars of Eternity. It features new quests, new abilities, new talents, new areas, two new companions, new creatures, new items, and the level cap is raised to 14. The addon is integrated into the main story and not a separate campaign. It is followed by Pillars of Eternity: The White March - Part II.

  • 2New content
  • 3Character options
  • 4New equipment

Story[edit | edit source]

You set out for Stalwart. The White March rises up in the distance, stretching to the north and south as far as the eye can see. It beckons to you with peaks like broken fingers.

The road thins to a tattered ribbon, and the shadow of the mountains falls across your path. You've barely begun your climb when the darkening sky pummels you with hailstones and turns the ground beneath you to ice.

You press on.

The air grows thin, and the treacherous mountain passes funnel screeching winds past your ears. A blizzard forces you to make camp for three days, huddling for safety while snow piles around your refuge.

At last the weather clears and you approach Stalwart under a crisp, blue sky. There's a noise, high and sharp, coming from the village that sounds at first like another frozen gale. But when you top the rise and reach the village's wooden gates, you see what lies beyond them...

After you have gotten Caed Nua and completed Never Far from the Queen, you will be contacted by the mayor of Stalwart in the White March. She asks for your help to reawaken the white forges of Durgan's Battery. Because after the village tried to get into the ruins, the village was attacked by an ogre tribe.

New content[edit | edit source]

New areas[edit | edit source]

The expansion adds a new region to the map, The White Marches, which contains the following 4 maps:

Stalwart– a village in the White March attacked by ogre[1]
Durgan's Battery – an ancient dwarven fortress[2]
Russetwood– a forest west of Stalwart, home to a tribe of crag ogres
Longwatch Falls– a region east of Stalwart containing hot springs and waterfalls

In addition, there is another map added to Dyrwood

Crägholdt Bluffs– tower of the infamous wizard Concelhaut
Mac

New creatures[edit | edit source]

The new locations have a variety of new enemies to fight, including:

New companions[edit | edit source]

Concept art with Eder, Sagani, Hiravias, Zahua and Devil of Caroc

The expansion adds three new companions, who can be found in the White March:

  • Zahua, a monk of the Nalpazca from Ixamitl Plains.
  • Devil of Caroc, a rogue and serial killer in an artificial bronze body.

Character options[edit | edit source]

New abilities[edit | edit source]

Fighters, rogues, rangers, barbarians, paladins, and monks each gain access to 2 new high-level abilities. They are as follows:

ClassAbilityLevelDescription
BarbarianEye of the Storm11The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her.
Dragon Leap13Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
FighterTake the Hit11When activated, damage taken by nearby allies is cut in half, with the fighter taking the other half as Raw Damage
Sundering Blow13The fighter makes a primary attack that does additional damage and lowers the target's Damage Reduction.
MonkIron Wheel11The pain from the monk's wounds allows him or her to build Damage Reduction against enemy attacks. Gives +1 to all Damage Reduction for each wound the monk has.
The Dichotomous Soul13The monk meditates briefly on his or her pain, summoning two physical manifestations of suffering, one made of flame, the other of ice.
PaladinHealing Chain11The paladin targets a single ally for healing, but the effect continues to jump between allies up to six times (including the initial heal).
Sacred Immolation13The paladin focuses his or her faith and self-immolates in blue flame. Each time the ability pulses, the paladin takes a small amount of Raw Damage, but enemies in the area take Burn Damage. Allies receive a small amount of Endurance.
RangerPlay Dead11Cause the ranger's animal companion to appear dead, causing it to regain endurance and become untargetable.
Twinned Arrows13When using a hunting bow or war bow, the ranger can opt to fire 2 shots, at the cost of accuracy. This is a modal ability.
RogueSmoke Cloud11The rogue drops a small cloud of smoke which leaves adjacent enemies Distracted for a short duration.
Sap13The rogue performs a primary attack that does additional damage and leaves the target Stunned.

New talents[edit | edit source]

Cross-class talents, which allow a character of any class to learn a weaker version of another class's ability. There is one from each class:

Acolyte's Radiance– weaker Holy Radiance (Priest ability)
Apprentice's Sneak Attack– weaker Sneak Attack (Rogue ability)
Aspirant's Mark– weaker Nature's Mark (Druid spell)
Enigma's Charm– weaker Whisper of Treason (Cipher power)
Novice's Suffering– weaker Transcendent Suffering 4 (Monk ability)
Outlander's Frenzy– weaker Frenzy (Barbarian ability)[3]
Prestidigitator's Missiles– weaker Minoletta's Minor Missiles (Wizard spell)
Rhymer's Summon– weaker If their Bones Sleep Still Under that Hill, None Can Say (Chanter invocation)[3]
Runner's Wounding Shot– weaker Wounding Shot (Ranger ability)
Gallant's Focus– weaker Zealous Focus (Paladin ability)
Veteran's Recovery– weaker Constant Recovery (Fighter ability)[1]

New spells[edit | edit source]

Wizards, priests, ciphers, and druids gain access to new 7th level spells. Chanters gain access to new 4th level phrases and invocations.

New equipment[edit | edit source]

Soulbound weapons[edit | edit source]

Soulbound weapons are weapons that can be bound to a character. They get new powers, if you complete different achievements and you will also get more information about the weapon if you advance it. Each weapon can only be bound to specific classes and the different classes will get unique powers from the weapon. If the weapon is bound to character, only this character can use it, but you can sever the binding and lose all advancement you made with this weapon. They have a larger information window with a pen and ink style illustration of the weapon. They can't be enchanted and they will get a bonus from every weapon talent even if it wouldn't qualify for the talent.

Unique weapons and shields[edit | edit source]

Weapons
Pillars of eternity walkthrough
Shields

Unique armor[edit | edit source]

Category The White March - Part I armors not found

Unique clothes and accessories[edit | edit source]

Pillars Of Eternity Macbook Pro

Clothes
Category The White March - Part I clothes not found
Accessories

References[edit source]

  1. 1.01.1E3 presentation
  2. Announcement Trailer
  3. 3.03.1E3 Preview from High-Def Digest

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